Once again, the idea is reinforced that this game is as insane and epic as you choose to make it. It will be coming up with a new way to complete a task that is similar to one you have done before. It is not what these missions will consist of that will excite you. As you earn Chaos through these faction missions or random destruction it will accumulate towards unlocking the CIA missions which progress the main story. These result in the influence of that faction increasing and more missions becoming available from each. These rival gangs will give you random tasks that can include returning an important person to them or the more common stronghold takeover. There are three factions: Roaches, Reapers and Razor. As your Chaos increases new missions will be unlocked from the three available factions or the CIA will present you with new tasks. What should you do with all this freedom? Cause chaos of course! Chaos works like a point system which builds up are you destroy gas tanks, kill enemies, complete missions and just wreak havoc overall. One must really consider every possibility to get the most out of this game because the unscripted events that occur are going to be the most memorable ones for players. The tools you are given are basic, but what you do with them is extraordinary. In that case, jump on top of your car and attach the enemy vehicle to the ground to watch it pivot and flip off the road. Maybe a pursuing car will not get off your tail. If a soldier is really getting on your nerves, then string him to a propane tank and shoot it for a human fireworks show. By holding down the specified button you are able to tether two objects together. This becomes an excellent way to traverse the land, but the hook’s abilities are not solely used for traveling the vast island. So you could catch a ride on a passing car or you could just grapple a building and while your character is being pulled forward release the parachute. This time around it can connect to ANY surface within the grappling hook’s range. In the first Just Cause its uses were limited as it could only attach to vehicles that were within its reach. The grappling hook has been given a boost from the previous installment. You are given a grappling hook, a parachute, a small arsenal and a range of vehicles spanning land, air and water. For the most part, the player is only limited by their imagination. This is a world where you are given numerous tools to create your own type of action whether you are in a mission or not. Just Cause 2 takes the same addictive and free-style gameplay mechanics the first game included, but improves on them and rids it of most of the old annoyances. This should give you small taste of what to expect. The game opens up with Rico jumping out of a helicopter and diving through sky at high speeds as he tries to reach the dead, limp body of a soldier that is carrying the PDA he needs. As he tries to prove himself a worthy warrior for these factions he gains more knowledge surrounding the truth and locations of his targets. Shortly after arriving Rico realizes he must team up with the three rival rebel forces scattered around the island in order to obtain more information on Sheldon and the current dictator Baby Panay. He is sent to the island of Panau to locate his old mentor, Tom Sheldon, who is suspected to have gone rogue. Just Cause 2 puts players in control of Rico Rodriguez, who works for the US agency called “The Agency”, once again. Moments like this come up often as the game allows you to improvise and let your creativity take center stage as you play out your own scenarios. To really show off you detach from the tank seconds before it explodes and dive away towards a different location. Attached to the canister you are rocketing away from swarming forces. A quick shot leaves the tank hissing and you grapple it right before it takes off. You spot a propane tank in the corner of the courtyard where the firefight took place. The authorities and nearby guards are quickly surrounding your position to take you down. After landing you quickly dispatch the colonel with a headshot from your trusty shotgun. You dive down towards the earth and pull your parachute right before hitting the ground as the spiraling helicopter blows up behind you. A few shots from the SMG soften up the forces and you decided its time to dive down and deliver the final blows. You decrease altitude and a quick press of the stunt jump leaves your guy hanging from the bottom of the helicopter as it hovers. You have just hijacked a passing helicopter and have stumbled upon a colonel marked for execution.
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